Salinaire
Background
You grew up in a coastal town, apprenticed to an old archmage who claimed to recognize your potential. But your master seemed more interested in having a servant than a protégé and barred you from the advanced knowledge you craved, claiming you weren’t ready, that such magic was far too dangerous. Over the years, your resentment grew, and you made no secret of your discontent—the old man was holding you back from greatness!
Then one night, your master was ambushed on his way home, brutally beaten to death in the street. Witnesses claimed to have seen you commit the crime, and you were forced to flee for your life. You took on a new name and identity, but you fear that one day your past will catch up with you.
Attributes: Agility d8, Smarts d10, Spirit d6, Strength d8, Vigor d6
Skills: Athletics d6, Common Knowledge d6, Language (Native) d8, Notice d4, Occult d4, Persuasion d4, Spellcasting d4, Stealth d6, Thievery d4+1
Pace: 8; Running Die: d8; Parry: 2; Toughness: 5
Hindrances: Driven (minor, Master the arts), Jealous (minor, Other's Power), Secret (major, Murdered former master)
Edges: Arcane Background (unselected), Concentration, First Strike, Fleet-Footed, New Powers, New Powers, Power Points, Power Points, Thief
Weapons: Unarmed (Range Melee, Damage Str)
Language: Native (native, d8)
Current Wealth: 500 GP
Special Abilities
- Languages Known: Native (native, d8)
Advances
Novice Advances- Raise Attribute: Strength
- Raise Skills: Common Knowledge/Occult
- Edge: Fleet-Footed
- Raise Attribute: Agility
- Raise Skills: Thievery/Spellcasting
- Edge: Power Points
- Edge: New Powers
- Edge: Thief
- Edge: First Strike
- Edge: Concentration
- Raise Skills: Athletics/Stealth
- Edge: New Powers
Books In Use: Savage Worlds: Adventure Edition, Fantasy Companion
Setting Rules: Born a Hero
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