While you were but a nestling when Ming first claimed the throne, you have grown up to witness both the subjugation of your people as well as the rising tide of rebellion that has spread through Sky City since Flash Gordon and his allies convinced your king to join the fight.
Now, you are a lieutenant in the First Lancers, the greatest fliers in Vultan’s army, and with that lofty and respected position, comes a great number of responsibilities, especially for someone like you who divides your time between proudly serving in the Sky City air force and secretly contributing to the underground efforts of the Freemen
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8
Skills: Athletics d8, Common Knowledge d6, Fighting d8, Intimidation d6, Language (Native) d8, Notice d6+2, Persuasion d4, Shooting d8, Stealth d8
Pace: 6; Flying Pace: 6; Parry: 6; Toughness: 8 (1); Size: Normal (1)
Hindrances: Impulsive, Loyal, Obligations (minor, First Lancers)
Edges: Alertness, Brawny, Marksman, Steady Hands
Armor: Leather (Armor 1)
Weapons: Unarmed (Range Melee, Damage Str), Ray Gun Pistol (Range 12/24/48, Damage 2d6+2, ROF 1), Spear (Range 3/6/12, Damage Str+d6, ROF 1)
Gear: Backpack: (Contains: Oxygas, Power Crystal, Small, Tubelite), Boots, Normal Clothing
Language: Native (native, d8)
Current Wealth: Ӎ10
- Agile: Hawkmen are swift-moving, airborne warriors. They begin with a d6 Agility instead of d4. This increases the Trait’s maximum a like amount for normal advancement and Edges.
- Flight: Hawkmen can fly at their basic Pace and have a Climb of 0.
- Raise Skills: Common Knowledge/Athletics
- Edge: Alertness
- Raise Attribute: Vigor
- Edge: Marksman
Books In Use: Savage Worlds: Adventure Edition, Flash Gordon
Setting Rules: Born a Hero, Unarmored Hero
Validity: Character appears valid and optimal
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