Kaia Kartoul
Background
Kaia was apprenticed to a fat, lazy mage aboard a merchant vessel when very young. Apprenticed in that she did most of the actual work. She had been "rescued" from her life as a street child. She was a quick study and has some small gift in the magic arts. Since her master fell overboard in a heavy squall, she has served as mage aboard ship until a more suitable replacement can be found.
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d4, Vigor d6
Skills: Athletics d8, Common Knowledge d6, Fighting d6, Language (Masaquani) d8, Notice d6, Occult d6, Persuasion d6, Spellcasting d8, Stealth d4, Taunt d6
Pace: 6; Parry: 5; Toughness: 4; Size: Normal (-1)
Hindrances: Impulsive, Small, Young (minor)
Edges: Arcane Background (Water Elemental Magic), New Powers (Storm, Environmental Protection), Quick
Weapons: Unarmed (Range Melee, Damage Str), Club/Belaying Pin (Range Melee, Damage Str+d4), Dagger/Knife (Range Melee, Damage Str+d4)
Gear: Blanket, Candle (one hour, 2” radius), Canteen (waterskin), Flint and Steel, Whistle
Language: Masaquani (native, d8)
Current Wealth: $449
Arcane Background: Water Elemental Magic (50F)
- Power Points: 10
- Powers: Storm (50 Fathoms p52), Water Breathing (Environmental Protection; Savage Worlds: Adventure Edition p161), Water Burst (Stun; Savage Worlds: Adventure Edition p168-169), Water Walk (50 Fathoms p52), Water of Life (Healing; Savage Worlds: Adventure Edition p162)
Special Abilities
- Water Elemental Magic: Power Points: 10; Powers: Storm (50 Fathoms p52), Water Breathing (Environmental Protection; Savage Worlds: Adventure Edition p161), Water Burst (Stun; Savage Worlds: Adventure Edition p168-169), Water Walk (50 Fathoms p52), Water of Life (Healing; Savage Worlds: Adventure Edition p162)
- Languages Known: Masaquani (native, d8)
Advances
Novice Advances- Raise Skills: Fighting/Spellcasting
- Raise Attribute: Vigor
- Raise Skills: Taunt/Persuasion
- Edge: New Powers (Storm, Environmental Protection)
Books In Use: Savage Worlds: Adventure Edition, 50 Fathoms
Setting Rules: Heroic (50f)
Validity: Character appears valid and optimal
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