Maurice De la Croix

    Novice Male, Army/Marine Infantry, and Machine-Gunner
    Framework: Army/Marine Infantry

    Background

    Quote: “More ammo!”

    De la Croix is fast becoming a legend in the field. It’s hard to believe the amount of lead he puts into the air, and it’s even creepier to think about the lead he’s put into the enemy wounded. Nobody limps away from fighting the vicious Cajun. Someone might have to talk to him about it one day, if he ever quits talking about his mighty exploits or supposedly-secret plans and he hasn’t finally blown his eardrums out completely from all that gunfire.


    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Athletics d6, Common Knowledge d6, Fighting d6, Language (Native) d8, Notice d6, Persuasion d4, Shooting d8, Stealth d8, Survival d6, Taunt d6
    Pace: 6; Parry: 5; Toughness: 5
    Rank:
    Sanity: 5
    Hindrances: Big Mouth, Bloodthirsty, Hard of Hearing (minor)
    Edges: Dig In!, Hose 'Em Down, Steady Hands
    Armor: Steel Helmet (Armor 2)
    Weapons: Unarmed (Range Melee, Damage Str), Colt M1911A1 (.45) Pistol (Range 12/24/48, Damage 2d6+1, ROF 1, AP 1), M1A1 Thompson (.45) SMG (Range 12/24/48, Damage 2d6+1, ROF 3, AP 1)
    Gear: Backpack (Contains: Bandage, Bedroll, Entrenching Tool, Gas Mask, Mess Kit, Rain Poncho, Shelter Half), Boots, Canteen, Uniform, Web Belt
    Language: Native (native, d8)
    Current Wealth: $50

    Special Abilities

    • Languages Known: Native (native, d8)
    • Basic Training: Spirit d6
    • MOS School: Fighting d6, Shooting d6, Athletics d6, Notice d6

    Advances

    Novice Advances
    • Edge: Steady Hands
    • Raise Attribute: Strength
    • Raise Skills: Survival/Stealth

    Current Load (normal/combat): 56.25 / 30 (61)
    Books In Use: Savage Worlds: Adventure Edition, Weird War II
    Setting Rules: Character Frameworks, Sanity
    Validity: Character appears valid and optimal
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