See the description and examples for each item. Modlines can be commented out by putting a "#" (hash or pound sign) at the beginning of the line.
Name
Tags
Docs
Examples
Add Edge
add_edge
Adds an edge that's not acounted against character's edge count.
add_edge:Alertness add_edge:Block add_edge:The Best there is
Add Faction
add_faction
Adds an faction to the character if the faction settings are enabled.
add_faction:Illuminati add_faction:Thieve's Guild
Add Hindrance
add_hindrance
Adds an Hindrance that's not acounted against character's perks. If a hindrance needs to be specified just append the text with a semicolon after the hindrance name.
add_hindrance:Clumsy add_hindrance:Phobia;Spiders add_hindrance:Vow (Major);To be honest with everyone
Add Language
add_language
Adds an non-skilled language to the Language List.
Adds a power. If you want just a single aspect of the power, just use that aspect, such as Darkness or Light or Boost Trait or Lower Trait. When using the more complex form the format is: add_power:(AB Name);(Power Name);(Any Range Limitation);(innate)
Sets the Swimming pace to be equal to pace (instead of half pace)
aquatic
Arcane Armor
arcane_armor
arcanearmor
Arcane Armor effect for Pathfinder
arcane_armor
Arcane Background
arcane_background
Adds a slot of Arcane Backgrounds. You can specify the arcane background after a colon.
arcane_background arcane_background:Miracles
Armor
armor
Adds a the number to the character's armor. Use a negative value to subtract.
+2 armor armor -1
Armor Strength
armor_strength
armorstrength min_str_mod_armor armor_min_str_mod
Adds a die step to the character's Strength attribute when wearing armor. This is not displayed on the character sheet or stats, but is affected for calculations and verification. Use a negative value to subtract.
+1 armor_strength armor_strength +2
Armor interference
armor_interference
This is for the Pathfinder Armor Interferences. The first semicolon parameter is a comma separated Skill/and or Attribute which will have the negative; the first number after that is the modifier for light, second is modifier for medium armor, last is for heavy armors
Adds the effects of artificer edge. This sets several tags within the character for Arcane Item creation.
artificer
Attractive Upgrade
upgrade_attractive
Upgrades Attractive Edge
upgrade_attractive
Attribute Bonus
attribute_bonus
Not to be confused with boosting the die (see below). This adds or subtracts the number from all attribute rolls and is noted with a -2/+1, etc after the attribute on the character sheet.
This adds or subtracts a number of dice to the attribute. Other shortcuts are +1 agility, vigor +2. In many areas you can place a [selected_attribute] tag and a dropdown should appear for selection
Raises a skill the number of dice indicated. You can add specifications to the skill by adding the specification in parentheses. This is done 'after all calculations' so it's not counted off skill points
Raises a skill the number of dice indicated ands adds a bonus of two to the roll as well. You can add specifications to the skill by adding the specification in parentheses.
Adds a the number to the character's Charisma (Savage Worlds: Deluxe only). Use a negative value to subtract.
+2 charisma charisma -1
Chooses (Selects) a Power
choose_power
select_power
Chooses a power, using a starting power slot. When using the more complex form the format is: add_power:(AB Name);(Power Name);(Any Range Limitation);(innate)
-1 to Spellcasting skill for each strain of Cyberware
cyber_strain_magic
Cyberware Strain to Miracles/Faith
cyber_strain_miracles
cyber_strain_faith
-1 to Faith skill for each strain of Cyberware
cyber_strain_miracles
Cyberware Strain to Psionics
cyber_strain_psionics
-1 to Psionics skill for each strain of Cyberware
cyber_strain_psionics
Dirty Fighter Upgrade
dirty_fighter_upgrade
Upgrades Dirty Fighter Edge
dirty_fighter_upgrade
Double Attribute Cost
double_attribute_cost
Causes the selected attribute to be double points costs at time of character creation
double_attribute_cost:strength
Double Flying Pace
double_flying_pace
Doubles the character's Flying Pace.
double_flying_pace
Double Pace
double_pace
doublepace
Doubles Calculated Pace
double_pace
Double Strain
double_strain
Doubles starting Strain after Attribute bonuses are applied
double_strain
Edges
edges
edge
Adds a the number to the character's Edges. Use a negative value to subtract.
+2 edges edge -1
Enable Supers
enable_supers
Enables the Super Power Companion, and sets the character as a Super
enable_supers
Encumbrance Strength
enc_str_mod
Adds a die step to the character's Strength attribute when encumbered. This is not displayed on the character sheet or stats, but is affected for calculations and verification. Use a negative value to subtract.
Sets the Load Limit Multiplier for encumbrance. Especially used by the Brawny edge.
loadlimitmultiplier: 5
Luck Upgrade
upgrade_luck
Upgrades Luck Edge
upgrade_luck
Martial Artist Upgrade
martial_artist_upgrade
Upgrades Martial Artist Edge
martial_artist_upgrade
Natural Weapons
natural_weapon
naturalweapon naturalweapons natural_weapons
Adds a natural weapon to your character such as teeth or claws. This can take several arguments separated by semicolons the current is: name;range;damage;ap;reach;notes
Adds the effects of adding a power to an Arcane Background. You can specify the power by placing the AB name before the power name separated by a semicolon
Adds the effects of adding a power to an Arcane Background. You can specify the power by placing the AB name before the power name separated by a semicolon
Sets the no power limits for Arcane Backgrounds flag
no_power_limits
One With Magic (Rifts)
one_with_magic
Adds the effects of One With Magic depending on how many times this modline takes affect
one_with_magic
PPE
ppe
Adds a the number to the character's PPE. If a character doesn't have a PPE Arcane Background, the points will be dumped into a global pool
+2 ppe ppe -1
Pace
pace
Adds a the number to the character's Pace. Use a negative value to subtract.
+2 pace pace -1
Parry
parry
Adds a the number to the character's parry. Use a negative value to subtract.
+2 parry parry -1
Perk Points
perk_points
perk_point perkpoint perkpoints
Adds a the number to the character's Perk Points. Use a negative value to subtract. This is useful for extremely powerful edges which require a Major Hindrance. Just put in '-2 perk_points' to require a major hindrance.
+2 perk_points perk_points -1
Power Points
power_points
powerpoints
Adds a the number to the character's Power Points. Use a negative value to subtract.
+2 power_points power_points -1
Prompt Specify
prompt_specify
Adds a prompt to be saved and listed in the Abilities section. This currently works only for Edges. Make sure to keep the Ability label unique, otherwise it'll overwrite the ability entry. You can have many prompts per Edge.
Allow stepping of damage for Psi-Blade through Martial Arts, Brawling, etc
psi_blade_as_claws
Quick to Level Headed
quick_to_level_headed
Gives Quick Edge, and Level head if already has Quick Edge
quick_to_level_headed
Racial Psionics
racial_psionics
Add Psionics as an Arcane Background. If a framework provides Psionics, it will increment the AB's starting powers by the amount specified. Inherent Powers should be added via add_powers. You might also need to increment_starting_powers:Psionics;-1 here and there too.
Sets the Power Rank when installed. Powers may still read as n/a on selection
set_power_rank: Zombie 1
Set Rising Stars
set_rising_stars
Enables the Super Power Companion, and sets the character as a Super
set_rising_stars
Set Skill
set_skill
Raises a skill to the number of dice indicated. if the skill is already as high or higher than the skill is set, it will not lower the skill value. You can add specifications to the skill by adding the specification in parentheses.
Raises a skill to the number of dice indicated. It will also boost the skill's associated attribute by one. if the skill is already as high or higher than the skill is set, it will not lower the skill value. You can add specifications to the skill by adding the specification in parentheses.
set_skill_and_boost_attribute:Swimming 2
Set Street Fighters
set_street_fighters
Enables the Super Power Companion, and sets the character as a Super
set_street_fighters
Set to Custom Race
set_to_custom_race
Sets the race to a custom race specified if not already set as a custom Race.
Adds a the number to the character's size. Use a negative value to subtract.
+2 size size -1
Skill Bonus
skill_bonus
Not to be confused with boosting the die (see below). This adds or subtracts the number from all skill rolls specified and is noted with a -2/+1, etc after the attribute on the character sheet. If you need Common Knowledge, use 'CommonKnowledge' (i.e. no spaces) so that it parses correctly
Sets the points to a smarts-only skill points pool. See Elderly hindrance
set_smarts_skill_points:5 setsmartsskillpoints:6
Smarts
smarts
Adds a die step to the character's Smarts attribute. Use a negative value to subtract.
+1 smarts smarts +2
Smarts Skill Points
smarts_skill_points
smartsskillpoints
Adds a the number to the character's Smarts Skill Points in a special skill pool. Use a negative value to subtract.
+2 smarts_skill_points smarts_skill_points -1
Spirit
spirit
Adds a die step to the character's Spirit attribute. Use a negative value to subtract.
+1 spirit spirit +2
Staring Funds Multiplier
starting_funds_multiplier
Multiplies the starting funds of the character by the number indicated. This is a one time only boost, and if multiple edges multiply the amount, only the largest boost is taken.
starting_funds_multiplier:5
Step Unarmed Damage
step_unarmed_damage
stepunarmeddamage
Raises damage die of natural attacks by one die type. Take multiple times on different lines if one more die type is needed.
step_unarmed_damage
Step Unarmed Damage
step_unarmed_to_hit
step_unarmed_tohit step_unarmed_tohit
Raises to hit bonus of natural attacks affected by step_unarmed_damage by one
step_unarmed_to_hit
Strain
strain
Adds a the number to the character's Strain (Science Fiction Derived Stat). Use a negative value to subtract.
+2 strain strain -1
Strength
strength
Adds a die step to the character's Strength attribute. Use a negative value to subtract.
Adds a the number to the character's toughness. Use a negative value to subtract.
+2 toughness toughness -1
Trait Bonus
trait_bonus
Not to be confused with boosting the die (see below). This adds or subtracts the number from all attribute and skills associated with that attribute rolls and is noted with a -2/+1, etc after the attribute on the character sheet.
trait_bonus:strength -2 trait_bonus:smarts 2
Troubadour Leadership
troubadour_leadership
Allows for the Performance Skill to count as Battle for leadership edges
troubadour_leadership
Turns off Race Select
turn_off_race_select
Sets the character race to custom and turns off race select.
turn_off_race_select
Vigor
vigor
Adds a die step to the character's Vigor attribute. Use a negative value to subtract.
+1 vigor vigor +2
Wealth
wealth
Adds a the number to the character's starting wealth. Use a negative value to subtract..
+2 wealth wealth -1
Wealth Die
wealth_die
Sets the initial calculated wealth die suggestion to a die value
wealth_die:d4 wealthdie:d8
Wealth Die Bonus
wealth_die_bonus
Boosts the Wealth Die Roll Bonus by a the specified amount Use a negative value to subtract.