If my players gain a hindrance through play or injury, like the wanted or one-arm. Is there a way to unlock it and add it?
Workaround for now: You could set the XP/Acvances to 0 and leave the "Planned Advances" at your current XP/Advance level. Make your changes, then return your Current to equal your Planned
Still looking into what'll happen if I just remove the whole "locked" message and allow for it to stay pliant during advances.
That's a very good point!
I'll see what I can do :)